This snake uses MCTS (Monte Carlo Tree Search) with a time-based cutoff. It has high latency because it tries to use the time provided for each turn to collect more samples/rollouts.
Private Rust Vultr Monte Carlo Tree Search Latency
Created March 20, 2019
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2 Battlesnakes, 11x11 Board, 118 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 362 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 154 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 156 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 235 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 157 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 176 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 160 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 125 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 28 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 265 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 175 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 314 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 236 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 60 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 317 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 17 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 314 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 63 Turns
1 month, 4 weeks ago
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2 Battlesnakes, 11x11 Board, 74 Turns
1 month, 4 weeks ago