
ELynx
elynx
After retiring Screeps that felt like second job, and dabbling with GladiaBots that had not enough programming, I came across this, on advice from good friend.
Joined:Mar 03, 2020
0
Global Rating
STANDARD
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DUELS
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ROYALE
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CONSTRICTOR
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💀💀💀💀💀
Alpha-Beta engine shared with Voxel. This one uses my snake TasteOfSpace as adversary. -
Ahaetulla
Simple weighting algorithm, with very limited predictive power. Does not really sees further than next turn. If it gave up on something, it probably decided it would not happen. -
Pixel
Baseline algorithm to measure round trip delay, DTO and domain speed, and similar. Only evaluates next position, move close to get it's attention. Great punching bag, have fun! -
TasteOfSpace
Area Control algorithm. No predictions done, pure "next move is end of world". -
Voxel
My take on Alpha-Beta. Adversary is played by my snake Ahaetulla.
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DNE - Royale hazard complexity example - post rule change
Royale mode, 4 Battlesnakes, 11x11 Board, 188 Turns -
What?
Royale mode, 4 Battlesnakes, 11x11 Board, 77 Turns -
That was a good ruffle
Royale mode, 4 Battlesnakes, 11x11 Board, 178 Turns -
Turn 81 - future work - predict free space from elimination more than 1 turn ahead by Axy
Royale mode, 4 Battlesnakes, 11x11 Board, 148 Turns -
That was bold
Royale mode, 4 Battlesnakes, 11x11 Board, 105 Turns -
"I am not hungy" - Turn 94
Royale mode, 4 Battlesnakes, 11x11 Board, 108 Turns -
DNE - Royale hazard complexity example
Royale mode, 4 Battlesnakes, 11x11 Board, 115 Turns