ELynx

elynx

After retiring Screeps that felt like second job, and dabbling with GladiaBots that had not enough programming, I came across this, on advice from good friend.

Joined Mar 03, 2020

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Global Rating

Battlesnakes

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💀💀💀💀💀

Alpha-Beta engine shared with Voxel. This one uses my snake TasteOfSpace as adversary.

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Ahaetulla

Simple weighting algorithm, with very limited predictive power. Does not really sees further than next turn. If it gave up on something, it probably decided it would not happen.

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Pixel

Baseline algorithm to measure round trip delay, DTO and domain speed, and similar. Only evaluates next position, move close to get it's attention. Great punching bag, have fun!

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TasteOfSpace

Area Control algorithm. No predictions done, pure "next move is end of world".

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Voxel

My take on Alpha-Beta. Adversary is played by my snake Ahaetulla.

Saved Games

DNE - Royale hazard complexity example - post rule change

Royale mode, 4 Battlesnakes, 11x11 Board, 188 Turns

What?

Royale mode, 4 Battlesnakes, 11x11 Board, 77 Turns

That was a good ruffle

Royale mode, 4 Battlesnakes, 11x11 Board, 178 Turns

That was bold

Royale mode, 4 Battlesnakes, 11x11 Board, 105 Turns

"I am not hungy" - Turn 94

Royale mode, 4 Battlesnakes, 11x11 Board, 108 Turns

DNE - Royale hazard complexity example

Royale mode, 4 Battlesnakes, 11x11 Board, 115 Turns