
ELynx
elynx
After retiring Screeps that felt like second job, and dabbling with GladiaBots that had not enough programming, I came across this, on advice from good friend.
Joined Mar 03, 2020
0
Global Rating
Battlesnakes
💀💀💀💀💀
Alpha-Beta engine shared with Voxel. This one uses my snake TasteOfSpace as adversary.
Ahaetulla
Simple weighting algorithm, with very limited predictive power. Does not really sees further than next turn. If it gave up on something, it probably decided it would not happen.
Pixel
Baseline algorithm to measure round trip delay, DTO and domain speed, and similar. Only evaluates next position, move close to get it's attention. Great punching bag, have fun!
TasteOfSpace
Area Control algorithm. No predictions done, pure "next move is end of world".
Voxel
My take on Alpha-Beta. Adversary is played by my snake Ahaetulla.
Saved Games
DNE - Royale hazard complexity example - post rule change
Royale mode, 4 Battlesnakes, 11x11 Board, 188 Turns
What?
Royale mode, 4 Battlesnakes, 11x11 Board, 77 Turns
That was a good ruffle
Royale mode, 4 Battlesnakes, 11x11 Board, 178 Turns
Turn 81 - future work - predict free space from elimination more than 1 turn ahead by Axy
Royale mode, 4 Battlesnakes, 11x11 Board, 148 Turns
That was bold
Royale mode, 4 Battlesnakes, 11x11 Board, 105 Turns
"I am not hungy" - Turn 94
Royale mode, 4 Battlesnakes, 11x11 Board, 108 Turns
DNE - Royale hazard complexity example
Royale mode, 4 Battlesnakes, 11x11 Board, 115 Turns